Minata Entertainment Play Veyrasol

Minata Entertainment, LLC · Independent studio · Antalya, Türkiye

Minata Entertainment builds worlds, tools, and systems.

A studio in Antalya shipping a real-time MMO, sixteen App Store titles, on-device AI tools, and the software behind platforms used by 150+ companies.

Play Veyrasol Start a project

  • Games
  • AI Generator
  • Software
  • Veyrasol Open Beta · 19 Oct 2026
  • Steam Next Fest demo · 19–26 Oct
  • 16 titles on the App Store
  • birkartoyunu.com · 11 live games
  • Görsel Stüdyo · on-device AI
  • WEBHOX · 150+ companies
  • Akdeniz Airsoft · web, iOS, watchOS, Android
Veyrasol key art: a crystal city under a violet nebula

Flagship game

Veyrasol

Real-time MMO strategy. The Beacon went dark; three traditions rise to rekindle it.

Open Beta
19 October 2026 · Web + PWA, iOS
Steam Next Fest
Playable demo · 19–26 October
Android
Shortly after launch
Price
Free to play
Languages
Turkish, English, Japanese, German, Russian

Time until Open Beta

Closed Beta is playable in the browser today.

  • Vanguard

    Sword · Ignition

  • Aegis

    Shield · Wardstone

  • Concord

    Word · Accord

  • Galaxy map — a persistent spiral, sector by sector
  • Colony — build and specialise your worlds
  • Fleet — command cruisers in real time
  • Combat — every engagement resolved and reported
  • Research — unlock the tech that wins seasons
  • Market — trade resources across the galaxy

Early captures · veyrasol.io

Play at veyrasol.io Wishlist on Steam

Games and apps

Fourteen games and two apps on the App Store. One server-authoritative backend.

Every multiplayer rule is resolved on the server, so there is no client-side state to tamper with. The single-player titles take the opposite approach: no server, no account, nothing to lose.

Real-time multiplayer on birkartoyunu.com, one Cloudflare backend

Cloudflare Workers, Durable Objects, and D1 behind every room. The web PWA, the SwiftUI client, and the Jetpack Compose client speak the same wire protocol. No signup — join by room code, or let the bots fill the seats.

Puzzle and arcade, written in SwiftUI

Offline-first and account-free, with Game Center where a leaderboard actually means something.

  • Neon Breaker title screen, the logo lit over a row of neon bricks

    Neon Breaker

    150 procedural levels, power-ups, brick types, and combo scoring.

  • Pixu store card: the daily-puzzle screen on a phone under the Turkish tagline for a new puzzle every day

    Pixu

    Nonogram. Four packs from 5×5 to 20×20, and one daily puzzle everyone shares.

  • Pixu Pipes store card: a pipe grid on a phone under “rotate the pipes, let water flow”

    Pixu Pipes

    Rotate the tiles until water reaches every glass. Fewest rotations goes on the board.

  • Plus3 title screen showing the 1 + 2 = 3 seed merge

    Plus3

    Threes and 2048 on one board: a 1+2 seed merge, then the classic flow.

  • Plus3 Blocks board with a numbered block falling into the grid

    Plus3 Blocks

    Numbered blocks drop into columns; equal numbers pair and double, gravity does the rest.

  • Astrella title screen with the constellation library over a starfield

    Astrella

    Untangle the stars until a real constellation resolves and joins the library.

    In development

Utilities and community apps

Prayer times worked out on the device, and the platform an airsoft club runs its season on.

  • Vakit prayer-times screen with the countdown to imsak and the day’s times

    Vakit

    Prayer times, qibla compass, tally counter, and home-screen widgets, calculated on the device.

  • Akdeniz Airsoft events list with an upcoming match and its participants

    Akdeniz Airsoft

    The community app for an Antalya airsoft club: events, matches, and live GPS position sharing while a game runs.

AI Generator

AI that runs where the data is.

Matting, upscaling, and generation happen on the device or in the browser tab. Files are never uploaded, so no image has to leave the machine it is on.

Görsel Stüdyo

A native image toolkit that never opens a socket.

  • Background removal by an on-device BiRefNet Core ML model — matting quality on hair and fine edges.
  • AI upscale, resize, crop, rotate, and PNG / JPEG / WebP / HEIC conversion with quality control.
  • Pipelines chain several operations and run them over a batch.
  • macOS 14+ · iPadOS 17+ · iOS 17+. Developer ID signed and notarised.
Görsel Stüdyo with the original photo, background intact
The same photo with the background removed to transparency
Drag to compare the original with the cut-out.
  • In the browser

    Resize, crop, convert, and compress, plus AI background removal and upscale — all of it client-side over WebAssembly, Web Workers, and onnxruntime-web. Files never leave the tab.

  • Inside client backoffices

    Production services that draft SEO copy, product descriptions, FAQs, and news-to-blog posts, and queue image generation asynchronously through a webhook. Editors keep the final say.

  • For our own games

    A generative art pipeline that turns a manifest into finished icons, buildings, and backgrounds — and writes a licence ledger row for every asset it makes: tool, model, date, prompt, commercial status.

Software

The systems behind products.

Client and product engineering: multi-tenant backends, mobile clients, and the reporting people actually run the business on.

  • WEBHOX Rent A Car

    150+ companies running on it

    Multi-tenant SaaS for the rent-a-car sector, written in plain PHP and MySQL — reservations, fleet, customers, and pricing, isolated per tenant, with the on-page SEO that feeds it.

    PHPMySQLMulti-tenantOn-page SEO

  • Multi-tenant commerce platform

    1.5M members · 30–50K daily unique visitors · 5–8K orders a day

    Engineering on a Laravel and PostgreSQL platform that runs several storefronts on shared business logic: tenant isolation, order and stock flows, supplier matching, SQL reporting, and the migrations underneath.

    LaravelPostgreSQLRedisGraphQLNext.js

  • Akdeniz Airsoft

    4 clients on one API · web, iOS, watchOS, Android

    A whole platform for an Antalya airsoft community: events and matches, live GPS position sharing during a game, a satellite field-map editor, and KVKK-compliant membership. The browser never sees the API.

    SwiftUIwatchOSJetpack ComposeLaravelNext.js

  • AegisUO

    328k lines of original content · 60+ custom systems

    A security and performance rebuild of an Ultima Online server in C++20 — bcrypt auth, CIDR firewall, packet rate limiting, a PostgreSQL backend — plus a macOS client port and SHA-256-verified auto-update over Cloudflare R2.

    C++20C# / .NETPostgreSQLCloudflare R2

{Also from the studio: <strong>LabelLint</strong> — a client-side tool that reconciles App Store and Google Play privacy labels. Open LabelLint

Backends
Laravel · PHP · PostgreSQL · Redis
Edge
Cloudflare Workers · Durable Objects · D1 · R2
Realtime
WebSocket · server-authoritative engines
Mobile
Swift / SwiftUI · Kotlin / Compose · watchOS
Web
Next.js · React · PWA
Ops
Superset · Sentry · GitHub Actions

Rent a CarTourismE-commerceE-pinCorporate CRMInsuranceFloristrySEO

Studio

Idea to launch, in-house.

Minata Entertainment is a studio in Antalya, Türkiye, registered as a limited liability company in Delaware, United States. We take a product from the first idea to the release build — architecture, backend, client, store listing — and stay with it after launch.

AI tools are part of the daily workflow. Architecture, domain decisions, and trade-offs stay human-owned.

Legal name
Minata Entertainment, LLC
Form
Delaware limited liability company
Registered office
131 Continental Dr, Suite 305, Newark, DE 19713, United States
Studio
Antalya, Türkiye

Contact

Tell us what you’re making.

Client work, publishing, partnerships, or press — one address, straight to the studio.

Email hello@minata.dev Publishing and partnerships

Looking for the Veyrasol press kit? Open the press kit