Minata Entertainment, LLC · Independent studio · Antalya, Türkiye
Minata Entertainment builds worlds, tools, and systems.
A studio in Antalya shipping a real-time MMO, sixteen App Store titles, on-device AI tools, and the software behind platforms used by 150+ companies.
- Games
- AI Generator
- Software
- Veyrasol Open Beta · 19 Oct 2026
- Steam Next Fest demo · 19–26 Oct
- 16 titles on the App Store
- birkartoyunu.com · 11 live games
- Görsel Stüdyo · on-device AI
- WEBHOX · 150+ companies
- Akdeniz Airsoft · web, iOS, watchOS, Android
Flagship game
Real-time MMO strategy. The Beacon went dark; three traditions rise to rekindle it.
- Open Beta
- 19 October 2026 · Web + PWA, iOS
- Steam Next Fest
- Playable demo · 19–26 October
- Android
- Shortly after launch
- Price
- Free to play
- Languages
- Turkish, English, Japanese, German, Russian
Time until Open Beta
Closed Beta is playable in the browser today.
-
Vanguard
Sword · Ignition
-
Aegis
Shield · Wardstone
-
Concord
Word · Accord
Early captures · veyrasol.io
Games and apps
Fourteen games and two apps on the App Store. One server-authoritative backend.
Every multiplayer rule is resolved on the server, so there is no client-side state to tamper with. The single-player titles take the opposite approach: no server, no account, nothing to lose.
Real-time multiplayer on birkartoyunu.com, one Cloudflare backend
Cloudflare Workers, Durable Objects, and D1 behind every room. The web PWA, the SwiftUI client, and the Jetpack Compose client speak the same wire protocol. No signup — join by room code, or let the bots fill the seats.
-
Bir Kart Oyunu
Join by room code, browse public rooms, or play the bots. Web, iOS, and Android speak one protocol.
-
Pişti
Tekli or eşli, against bots or a friend by room code. Sweeps scored on the server.
-
Blöflü Pişti
Pişti with a bluff on top: announce the card you are laying and let the table decide whether to believe it.
-
İhaleli Batak
Bidding, trumps, trick resolution, and scoring, eşli or tekli.
-
King
The Turkish contract trick-taking game, played live against bots or friends.
-
Mangala
Two players, the real rules — pits, treasury, sowing, and capture.
-
-
Kızma Birader
A four-player dice race. Knock a pawn back and it starts the lap again.
-
Amiral Battı
Battleship for two on a hidden-information engine — the opposing board never leaves the server.
Puzzle and arcade, written in SwiftUI
Offline-first and account-free, with Game Center where a leaderboard actually means something.
-
-
-
Pixu Pipes
Rotate the tiles until water reaches every glass. Fewest rotations goes on the board.
-
-
Plus3 Blocks
Numbered blocks drop into columns; equal numbers pair and double, gravity does the rest.
-
Astrella
Untangle the stars until a real constellation resolves and joins the library.
In development
Utilities and community apps
Prayer times worked out on the device, and the platform an airsoft club runs its season on.
-
Vakit
Prayer times, qibla compass, tally counter, and home-screen widgets, calculated on the device.
-
AI Generator
AI that runs where the data is.
Matting, upscaling, and generation happen on the device or in the browser tab. Files are never uploaded, so no image has to leave the machine it is on.
Görsel Stüdyo
A native image toolkit that never opens a socket.
- Background removal by an on-device BiRefNet Core ML model — matting quality on hair and fine edges.
- AI upscale, resize, crop, rotate, and PNG / JPEG / WebP / HEIC conversion with quality control.
- Pipelines chain several operations and run them over a batch.
- macOS 14+ · iPadOS 17+ · iOS 17+. Developer ID signed and notarised.
Download the DMG
npm i -g gorsel-studyo
-
In the browser
Resize, crop, convert, and compress, plus AI background removal and upscale — all of it client-side over WebAssembly, Web Workers, and onnxruntime-web. Files never leave the tab.
-
Inside client backoffices
Production services that draft SEO copy, product descriptions, FAQs, and news-to-blog posts, and queue image generation asynchronously through a webhook. Editors keep the final say.
-
For our own games
A generative art pipeline that turns a manifest into finished icons, buildings, and backgrounds — and writes a licence ledger row for every asset it makes: tool, model, date, prompt, commercial status.
Software
The systems behind products.
Client and product engineering: multi-tenant backends, mobile clients, and the reporting people actually run the business on.
-
WEBHOX Rent A Car
150+ companies running on it
Multi-tenant SaaS for the rent-a-car sector, written in plain PHP and MySQL — reservations, fleet, customers, and pricing, isolated per tenant, with the on-page SEO that feeds it.
PHPMySQLMulti-tenantOn-page SEO
-
Multi-tenant commerce platform
1.5M members · 30–50K daily unique visitors · 5–8K orders a day
Engineering on a Laravel and PostgreSQL platform that runs several storefronts on shared business logic: tenant isolation, order and stock flows, supplier matching, SQL reporting, and the migrations underneath.
LaravelPostgreSQLRedisGraphQLNext.js
-
Akdeniz Airsoft
4 clients on one API · web, iOS, watchOS, Android
A whole platform for an Antalya airsoft community: events and matches, live GPS position sharing during a game, a satellite field-map editor, and KVKK-compliant membership. The browser never sees the API.
SwiftUIwatchOSJetpack ComposeLaravelNext.js
-
AegisUO
328k lines of original content · 60+ custom systems
A security and performance rebuild of an Ultima Online server in C++20 — bcrypt auth, CIDR firewall, packet rate limiting, a PostgreSQL backend — plus a macOS client port and SHA-256-verified auto-update over Cloudflare R2.
C++20C# / .NETPostgreSQLCloudflare R2
{Also from the studio: <strong>LabelLint</strong> — a client-side tool that reconciles App Store and Google Play privacy labels. Open LabelLint
- Backends
- Laravel · PHP · PostgreSQL · Redis
- Edge
- Cloudflare Workers · Durable Objects · D1 · R2
- Realtime
- WebSocket · server-authoritative engines
- Mobile
- Swift / SwiftUI · Kotlin / Compose · watchOS
- Web
- Next.js · React · PWA
- Ops
- Superset · Sentry · GitHub Actions
Rent a CarTourismE-commerceE-pinCorporate CRMInsuranceFloristrySEO
Studio
Idea to launch, in-house.
Minata Entertainment is a studio in Antalya, Türkiye, registered as a limited liability company in Delaware, United States. We take a product from the first idea to the release build — architecture, backend, client, store listing — and stay with it after launch.
AI tools are part of the daily workflow. Architecture, domain decisions, and trade-offs stay human-owned.
- Legal name
- Minata Entertainment, LLC
- Form
- Delaware limited liability company
- Registered office
- 131 Continental Dr, Suite 305, Newark, DE 19713, United States
- Studio
- Antalya, Türkiye
Contact
Tell us what you’re making.
Client work, publishing, partnerships, or press — one address, straight to the studio.
Email hello@minata.dev Publishing and partnerships
Looking for the Veyrasol press kit? Open the press kit